Falcon BMS 4.36 Update 3

Here are the changes for Falcon BMS 4.36.3 (Update 3):

Data Changelog

3D & Textures changes:
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(none)


Flight Models changes:
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- EF-2000 OFM changed


Documentation changes:
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- KTO charts updated
- Kneeboards ILS freq page updated
- Training Manual updated
- Dash 34-1 updated
- CAS Template updated


Vehicle / Weapon changes:
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- Fixed Triple Ejector Rack (TER) not used for single BDU-33


IVC changes:
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(none)


Comms changes:
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(none)


Airbase changes:
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- 3D trees removed from some additional airbases (FPS performance issues)
- ILS Seosan fixed


Other changes:
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- Updated Falcon BMS.cfg
- Added g_bExternalTrackIROrientation in cfg file
- Campaign Tiger Spirit is now easier as per original design

Code Changelog

3D Engine:
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- Fixed aircrafts not exploding when hitting the ground
- Fixed memory leak in frame draw lists.


Weather Engine:
---------------------
(None)


AI Engine:
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- Rewriting of the ground avoidance code. Fixes aircraft crashing into the ground too easily in BFM. Allow better low level combat.
- Fixed AI landing on wrong airbase.
- Fixed memory corruption in helibrain.


ATC Engine:
-----------------
- Fixed Parking point CTD due to reaggregation.


UI Engine:
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- Fixed UI CTD related to ATO mission type drop down and pauses UI refresher while user is editing it.
- Fixed CTD in UI editor when flight creation fails.


Systems:
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- Fixed CTD after last mav is fired and AIM9 tries to draw DLZ.
- Fixed inconsistencies in heading tape position & ILS caret position.
- Fixed size of Maltese cross in AGR/DTOS, ACM Slew, and CATA.
- Fixed missing funnel/sight with no lock.
- Possible fix for hung stores due to spikes in input.


Flight Models:
--------------------
(None)


Others:
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- Fixes CTD related to MP tanker message.
- Fix for ACMI deadlock on exit.
- Some tacview fixes (improve frequency, fixes typo).